@inproceedings{ca9d0ca3cdc743f7a0318225cedae3df,
title = "Gamification framework: Using lexical approach on social media application online reviews",
keywords = "Gamification, Lexical analysis, SMA",
author = "Abdullah Azhari and Xiaowen Fang",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing AG, part of Springer Nature 2018.; 20th International Conference on Human-Computer Interaction, HCI 2018 ; Conference date: 15-07-2018 Through 20-07-2018",
year = "2018",
doi = "10.1007/978-3-319-91250-9_32",
language = "English",
isbn = "9783319912493",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "406--424",
editor = "Masaaki Kurosu",
booktitle = "Human-Computer Interaction. Theories, Methods, and Human Issues - 20th International Conference, HCI International 2018, Proceedings",
}